Black Ops 2 Multiplayer Classes and Loadouts, Ranked
This page contains information on the best Black Ops 2 Classes.
Players who want to choose the best Call of Duty Black Ops 2 class must select the best weapons with their attachments. Also, they need to choose the best perks that suit their play style.
When creating their class, they should also consider the type of game they will be playing during the matches, whether it is a fierce player who enjoys rushing or a player who enjoys killing enemies from a distance using a sniper. The variety of guns, attachments, and perks are suitable for the style of gameplay players prefer going ahead with.
Additionally, most players have widely accepted that automatic guns are the best weapons of choice compared to close-range guns such as shotguns. The dual magazine is considered the best attachment, closely followed b the red dot and extended magazine.
Here are the best Call of Duty: Black Ops 2 classes:
- The Defensive Class
- Behind Enemy Lines Class
- The Invisible Sniper Class
- The Offensive Assaulter Class
- The Fortress Class
- The Circus Act Class
- The Domination Defense Class
- The Assault Shield Class
The Defensive Class
Primary Weapon | AN-94 |
Secondary Weapon | Raging Judge |
Perk 1 | Flak Jacket |
Perk 2 | Hard Wired |
Perk 3 | Awareness |
Lethal Equipment | Claymore |
Tactical Equipment | Flashbang |
Wildcard | Reflex Sight |
In this class, the primary weapon used by players is the AN-94 gun. The primary attachments are the select fire and reflex sight with a wildcard. For the secondary weapon, the best choice is the Raging Judge. The lethal grenade is Claymore, and the tactical grenade is Flashbang. In the perks section, three perks are essential for this class. They are the flak jacket, hard-wired and awareness.
This class has often been named the best choice for campers, who are players that stay in one spot waiting for enemies so that they can surprise attack them. This is not the case because the primary weapon has extremely significant damage, making you capable of knocking down an enemy using short bursts when they are distant from you. Moreover, the AN-94 has a low recoil, making it easy to aim and knock down enemies when close or far.
For this class to be practical, players must find a suitable location with an excellent view to see enemy players approaching clearly. The Claymore will offer your character some good cover against enemies who may be tempted to flank you. Moreover, with you being equipped with the Awareness perk, you will be able to detect any suspicious activity, such as footsteps.
Behind Enemy Lines Class
Primary Weapon | Vector K10 or MSMC |
Secondary Weapon | Beretta 23R |
Perk 1 | Lightweight |
Perk 2 | Toughness |
Perk 3 | Extreme Conditioning |
Lethal Equipment | Frag |
Tactical Equipment | Bouncing Betty |
Wildcard | N/A |
In this class, the primary weapon is the Vector K10 or MSMC. The primary attachments are the extended clip and laser light. The secondary weapon is the Beretta 23R.
This class is suitable for players who enjoy rushing to attack opponents. Therefore, they are required to be highly mobile so that they can use the element of surprise to their advantage. The perks of Lightweight and Extreme Conditioning will enable your character to move quicker into enemy territory. With the Vector having low recoil, you will be able to knock down players with ease. The perk of toughness will give you an upper hand over your enemies.
The Invisible Sniper Class
Primary Weapon | DSR 50 |
Secondary Weapon | KAP-40 |
Perk 1 | Ghost |
Perk 2 | Cold Blooded |
Perk 3 | Awareness |
Lethal Equipment | Claymore |
Tactical Equipment | Smoke Grenade |
Wildcard | N/A |
In this class, the primary weapon is the DSR 50, and its attachment is the Ballistics CPU. The secondary weapon is the KAP 40. The sniper class is one of the most popular classes in the game, and the primary weapon is the ideal choice for snipers.
The bolt action gun is deadly and guarantees a kill for every shot on target, preferably anywhere above the chest. The Ballistics CPU will significantly prevent your crosshair from swaying. Claymore is a lethal grenade vital for preventing enemies from flanking you as you focus your aim on a target. The perks will also aid you in being invisible to the enemies, and awareness will significantly heighten your senses, enabling you to listen to enemies coming your way.
The Offensive Assaulter Class
Primary Weapon | Scar-H or Type 25 |
Secondary Weapon | RPG |
Perk 1 | Hardline |
Perk 2 | Scavenger |
Perk 3 | Engineer |
Lethal Equipment | Grenade |
Tactical Equipment | Flashbang or Concussion |
Scorestreaks | Escort Drone, Lightning Strike, Stealth Chopper |
In this class, the primary weapon is the Scar-H or Type 25. The primary attachment is the foregrip or millimeter scanner. The secondary weapon which is equipped is the RPG. This combination makes the offensive assaulter a deadly opponent in the game.
The attachments help alert you of any incoming enemies behind walls or hideouts. The foregrip will essentially boost your stability, making it easier to shoot down opponents.
When heavily surrounded by enemies and about to be killed, the RPG can make you go down in style with some enemies.
The Fortress Class
Primary Weapon | Assault Shield |
Secondary Weapon | KAP-40 with Extended Clip |
Perk 1 | Flak Jacket |
Perk 2 | Toughness |
Perk 3 | Tactical Mask |
Lethal Equipment | Bouncing Betty x 2 |
Tactical Equipment | Shock Charge |
Scorestreaks | Guardian, Sentry Gun, Death Machine |
The primary weapon is the assault shield, while the secondary weapon is the KAP-40 with an extended clip. The perks in this class include toughness, a tactical mask, and a flak jacket.
This class is highly regarded as the ultimate camper class. To use this class, look for a location that can be easily defended. After finding a spot, drop the Bouncing Betty at the entrance as you use the shock charges to protect yourself from enemies trying to flank you.
You can now lure enemies into your trap using the assault shield, after which you can use the Sentry Gun to provide extra protection.
The Circus Act Class
Primary Weapon | N/A |
Secondary Weapon | Ballistic Knife |
Perk 1 | Lightweight |
Perk 2 | Scavenger and Fast Hands |
Perk 3 | N/A |
Lethal Equipment | Combat Axe x2 |
Tactical Equipment | Shock Charge x2 or Concussion Grenades x2 |
Wildcard 1 | Danger Close |
Wildcard 2 | Perk 2 Greed |
This class has no primary weapon; the secondary weapon is a ballistic knife. The perks of this class include lightweight and fast hands.
This is one of the cheapest defense forms because it simply entails the player throwing grenades at the enemies so that they become dizzy. After they become vulnerable, throw the knife at them to eliminate them. After they have been knocked down and killed, they walk to their bodies using the scavenger perk and repeat the process to other enemies.
Related: CoD: Advanced Warfare vs. Black Ops 3
The Domination Defense Class
Primary Weapon | MK 48 |
Secondary Weapon | R870 MCS Shotgun |
Perk 1 | N/A |
Perk 2 | N/A |
Perk 3 | N/A |
Lethal Equipment | N/A |
Tactical Equipment | N/A |
Wildcards | Primary Gunfighter, Secondary Gunfighter, Overkill |
The primary weapon is the MK 48, attached to a grip, target finder, and quickdraw. The secondary weapon is the R870 MCS Shotgun, equipped with a long barrel and a laser sight.
This class aims at protecting objective points in hardpoint and domination. The primary weapon is a light machine gun, which is a deadly weapon. For close-range targets, the secondary weapon is the best option. Together with its attachments, enemies are no match for the powerful hits of the shotgun.
The Assault Shield Class
Primary Weapon | Assault Shield |
Secondary Weapon | KAP 40 |
Perk 1 | Flak Jacket |
Perk 2 | Scavenger, Fast Hands |
Perk 3 | Tactical Mask |
Lethal Equipment | C4 |
Tactical Equipment | Flashbang |
Wildcard | Perk 2 Greed |
The primary weapon in this class is the assault shield, while the secondary weapon is the KAP 40 equipped with dual wield.
The assault shield is usually used when playing death matches. However, it isn’t easy to comprehend initially, but after several matches, it becomes comfortable and practical.